I bought some terrain for Warhammer 40K a few years ago, but never bothered to make it usable on the tabletop until recently, because I had No Mans Land on my doorstep: if I wanted a game I had access to the gaming tables and their vast array of terrain.
Unfortunately, NML is no more, but now that I’ve moved house I now have a dining room (with a big dining table) to play games on, so in advance of a four-way game a couple of weeks ago, I decided to refresh my modular gaming boards (which I’ll blog about soon) and paint the terrain pieces that I’d assembled all those years ago.
The paint scheme is very simple: after a black undercoat, the walls were drybrushed with Tin Bitz and then Army Painter, Gunmetal, then washed with Army Painter Strong Tone wash shot through my airbrush. Then I applied some Forge World Light Earth weathering powder at the base of the walls. The plasticard bases were covered in PVA glue and acquarium sand, then sprayed with Army Painter Leather and then drybrushed.
I previously posted about Grimdarking the Kibri Goppingen Church, an N-gauge Model Railroad kit which has a mythical reputation among Epic gamers. If you saw my last post, you may have seen photos of the finished model in the middle of the battlefield.
Here are some photos of the cathedral itself. It was relatively simple to paint: I sprayed it black, then sprayed it with Army Painter Uniform Grey. The roof was washed with Gryphonne Sepia and Devlan Mud, then the whole thing was drybrushed with Coat d’Arms Mid Grey. Then I picked out details such as the shutters, doors and various spikey bits.
These photos were taken with a crap camera, I will update the post with decent pics later on. For now, I’m off to London for Salute!
If you follow me on Twitter then you may have seen me live tweet a game of NetEpic played at my local gaming store, No Man’s Land. It was 6,000 points of Necrons and Squats played over a city table: I was very pleased to be able to use a load of new terrain pieces including some GameCraft fortress walls and the finally finished Kibri cathedral.
I’ve made some progress on my modular Imperial city. I still need to add more colour and detail, but here’s what I’ve got so far:
With the building modules removed, you can see the road layout:
There are pieces of plasticard in the slots to elevate the building modules. This gives the effect of a slightly elevated pavement. The buildings represent three generations of Epic: the original foam buildings from the Adeptus Titanicus boxed set, the ruined buildings sprues from Epic 40,000 and the later Forgeworld Epic buildings:
I’ve also created some ruined buildings, which could be used to replace buildings destroyed during the game:
The roads are arranged so that another board can be slotted in on either of two sides (assuming S6 starts selling the road system again, or I’m able to find suitable replacements). The other two sides will have a reinforced defensive wall from GameCraft Miniatures.
The Kibri 6818 Goppingen Church, an N-gauge Model Railroad kit, is something of a mythical object among Epic gamers. It’s now out of production, so it’s rather hard to get hold of, but it makes for a perfect showcase terrain piece.
But if you want to use it to play Epic, it’s a little plain. It needs grimdarking, with the judicial application of spikey bits:
Having just bought a bunch of Cityfight boxes to build some 40K terrain, I’ve quite quite a few leftover pieces, which I’ve used to add some character to the building.
I’ve finally started to make some progress on my modular city system. I’ve glued down the roads and junctions in an arrangement that will let me expand to another board if/when Scott starts S6 Engineering back up again (or I find someone who can make some custom pieces for me). I’m planning on using the Fortress Walls system from GameCraft Miniatures to add a defensible city wall along two edges. More details to follow.
Barely 24 hours after my last post, I got an email from Scott at S6 Engineering telling me that he’s shutting the business down. Apart from being sorry for Scott who has probably been forced to do this against his wishes, I am personally very disappointed, as I had just placed an order for the last few pieces that I needed to complete my first city board, and had already started planning the second.
Now I’m forced to consider my options. Should I redesign the board so the city doesn’t cover it entirely? Should I not glue the road sections down so I can create smaller urban areas a la carte? Should I use them to create a 15mm town instead?
Two years ago, I had the idea of creating a modular city gaming board, that was compatible with the Ziterdes boards that I’ve used for many years. I made a few forays into building this board, using large sheets of plasticard with holes for removable plates, upon which I’d mount buildings and other terrain.
Progress was slow: I wasn’t entirely happy with the design, and didn’t want to commit materials to something I wasn’t 100% sure of. So last year I was very happy to discover S6 Engineering and their small-scale (6, 10 and 15mm) road system. very quickly I junked my old design and began planning a new system, mounted on 18mm MDF boards.
I’ve just recently started laying out the city. Here are some photos of the initial design:
The road and junction sections will be glued to the board and will be permanent. The block sections will be removable; each one will have a different building or terrain piece mounted on it, so that while the basic layout won’t change, the city will be different for each game. This also means that we can replace destroyed buildings with ruins.
One thing I’m quite pleased about is an idea I had to put a small piece of plasticard under the block sections: this will raise them slightly above the roads, creating a raised pavement which is quite effective (and also makes the plates easier to remove):
The design has two “hard edges” where the roads end, and two “soft edges” with junctions that stick out over the edge of the board. I will be putting a defensible city wall along the hard edges: if another board is placed next to these edges, then they will be interesting terrain features, but if not, then the walls will prevent the city just stopping, which looks a bit weird. The soft edges will allow for another board to be linked in to the city on those edges, so we can have a sprawling metropolis over several board sections, which will be pretty awesome!